FOLLY PARC
Loosely fashioned after the early 20th century Surrealist art game Exquisite Corpse, FOLLY PARC involves multiple players collaborating on a design, each contributing a part while being unable to control the preceding contributions of other players. This results in a surprising and often surreal outcome that is greater than the sum of its parts.
Players can explore different styles and collaborate to create a unique and imaginative room, folly, building or landscape. With its history rooted in the avant-garde art movement, and play driven by collaboration and an improvisational nature, the game inspires players to break free from traditional design thinking and experiment with new ideas of space.
RULES OF THE GAME:
Objective: Collaboratively create architectural interventions or follies on a plot or site.
Start by constructing the site board as instructed. Depending on the number of players, the plots can be divided among all players, or the entire site can be left open for designing.
Shuffle the cards and deal each player 3 cards. (If more than 16 players, divide the cards equally between the players.) Place any remaining cards on “PULL”. The oldest player will go first, following clockwise thereafter.
Each player has 4 options for a move on their turn:
Intervention - A player may choose a card from their hand and the corresponding game piece; then place the element either on their assigned plot or anywhere on the board as an architectural intervention. After the piece has been played, the card is placed in the “BUILT” stack.
Trade - A player may discard a card from their hand to the bottom of the “PULL” stack and draw a card from the top of the pile.
Reload - A player may take a card from the top of the “PULL” stack.
Skip - A player may choose to skip their turn and wait for better design opportunities on their next turn.
The game is over when all pieces have been placed on the site.
Depending on the group's preference, players can vote on the best or most creative folly on the board, or they can simply enjoy the collaborative process and the unique outcome of the game.